Been playing a lot of The Division 2 lately, ironically…a game about the aftermath of a viral pandemic. Now, one of the things I’ve always appreciated about video games is not just how they allow us to escape reality, but rather how several forms of creativity fuse together to paint a picture and take us along on a ride.
I’ve slept on this franchise until just recently. But when recounting video game trailers that have left an impactful impression, the one for the original game made over 5 years ago always comes to mind first.
Screenshots taken throughout my journey of JFO to 100% completion. Really enjoyed this game. For images with spoilers in them check out this gallery.
Star Wars Jedi: Fallen Order
Cairo Scene is a city specializing in oil drilling and fuel production. The center of the city is the hub of drilling activity, while the HQ skyscraper oversees operations from the plateau along the edge.
SimCity: Cairo Scene
The city of Atlas is divided by a steep ledge requiring the use of extensive tunnels to travel to either side. One side of the ledge offers a mixture of education and high-wealth skyscrapers along the shore, while the other side is where all the high-tech industry provides jobs for the educated sims. The nearby space station provides an influx of new students and tourists.
Hearthstone is Blizzard’s free-to-play card game. It’s tons of fun and I’ve been playing it almost daily as a casual game to mix into the rotation. So far I’ve got all classes up to around level 15 and have beaten all the expert AI. Priest, hunter and shaman are my favorite classes so far. Don’t have any legendary cards yet.
Circuit City is another electronics city I founded at the beginning of a new region. Electronics cities aren’t the most exciting to build, but if done right they can rake in huge profits and make for excellent starting cities to fund other new ventures. Here you’ll find clear demarcation between the 3 wealth levels of my residents. This time around I ultimately decided to import all resources to produce computers rather than producing my own processors and alloy.
SimCity: Circuit City
Here’s a coastal gambling city. Medium wealth tourists are attracted and clutter the streets in droves. Crime is in check and the city is currently profitable, although income fluctuates as is typical with gambling in SimCity. Profitability is not a constant, but I’ve been holding daily events at the opera house to rake in $30k consistently.
An attractive coastline at night was the goal of this city. The gambling HQ is situated on the hill overlooking the city and serves as a beacon for vice spending.
SimCity: Double Down
My most successful city so far, Mute City specialized in trade and electronics. Initially I was powering this city with a nuclear plant, but when my cities intelligence dwindled I bulldozed the plant over fears of a meltdown, not realizing that bulldozing it leads to radiation poisoning anyways. Despite that, it hasn’t stopped this city from flourishing and becoming massively profitable via computer exports. I used it to fund other cities in the region along with an arcology. The data charts at the end of the album show how polluted and unhealthy the city is. I used to let this city idle for hours to collect profit and the radiation hasn’t subsided in the slightest. A developer claimed it takes roughly 20 in-game years for the radiation to completely dissipate (roughly one month of game time).
SimCity: Mute City
Amber is a city that specialized in ore mining and metal export.