Cairo Scene is a city specializing in oil drilling and fuel production. The center of the city is the hub of drilling activity, while the HQ skyscraper oversees operations from the plateau along the edge.
All posts tagged “SimCity”
The city of Atlas is divided by a steep ledge requiring the use of extensive tunnels to travel to either side. One side of the ledge offers a mixture of education and high-wealth skyscrapers along the shore, while the other side is where all the high-tech industry provides jobs for the educated sims. The nearby space station provides an influx of new students and tourists.
Circuit City is another electronics city I founded at the beginning of a new region. Electronics cities aren’t the most exciting to build, but if done right they can rake in huge profits and make for excellent starting cities to fund other new ventures. Here you’ll find clear demarcation between the 3 wealth levels of my residents. This time around I ultimately decided to import all resources to produce computers rather than producing my own processors and alloy.
Here’s a coastal gambling city. Medium wealth tourists are attracted and clutter the streets in droves. Crime is in check and the city is currently profitable, although income fluctuates as is typical with gambling in SimCity. Profitability is not a constant, but I’ve been holding daily events at the opera house to rake in $30k consistently.
An attractive coastline at night was the goal of this city. The gambling HQ is situated on the hill overlooking the city and serves as a beacon for vice spending.
My most successful city so far, Mute City specialized in trade and electronics. Initially I was powering this city with a nuclear plant, but when my cities intelligence dwindled I bulldozed the plant over fears of a meltdown, not realizing that bulldozing it leads to radiation poisoning anyways. Despite that, it hasn’t stopped this city from flourishing and becoming massively profitable via computer exports. I used it to fund other cities in the region along with an arcology. The data charts at the end of the album show how polluted and unhealthy the city is. I used to let this city idle for hours to collect profit and the radiation hasn’t subsided in the slightest. A developer claimed it takes roughly 20 in-game years for the radiation to completely dissipate (roughly one month of game time).
This was the first city I built on day 1 of the game’s launch. I had such high expectations for this game which were shattered by numerous bugs and crippling save issues. Although the game produces some nice screenshots which serve as a reminder of what could have been a great game.
There’s no denying the charm in Maxis titles.
Article on IGN. One has to wonder if this is fallout from the SimCity disaster that’s dominating gaming headlines. EA is gifting a free game for people who had to put up with all the bullshit. I’ve decided on Need For Speed: Most Wanted which everybody seems to speak highly of. The only other NFS I played which was one on the PS2 which had the same name (dumb move on their part). I really enjoyed it.
EA is notorious for burying customers in endless of DLC or micro-transactions for their games, most of which is already available on day 1. Although that seems to be the trend nowadays. I don’t hate EA so much because they brought us Battlefield 3 which is a quality game.
Some of the comments in that article crack me up.
- For $5, you can read the full story straight from EA’s website
- Additional story DLC coming soon.
- They could gift him with a copy of Medal of Honor: Warfighter.
The launch of this game has been a disaster, and by far has been the worst launch I’ve ever been a part of. Much worse than Diablo 3 was on day 1. People were already distrustful of the always online requirement and here we are, denied access to what’s by and large a solo game because of server issues.
SimCity was set to unlock at midnight EST on March 5th. When midnight rolls around the game didn’t unlock. For some it did, and for others it wasn’t until hours later they were able to get in following an email by Maxis. Around 12:45 I gave up and went to sleep, which is good because my email didn’t arrive until close to 2am.
Having took the day off from work to play I was eager to get up and play in the morning. Installation didn’t take too long, and I was able to get in a few hours before the servers dropped. I also ended up with a corrupted city because the game crashed when attempting to load a city within my region. I’m now stuck with a bricked city that can’t be loaded at all, and it’s just taking up a spot.
Thankfully I was able to play throughout the day. After taking a break at night and returning to join up with some friends I had discovered all the US servers were too busy to accept new connections and I was entered into a holding queue (2o minutes long). People were reporting that after the timer was up, most of the time it would simply reset and they’d be entered into another 20 minute holding queue. The following day I returned from work, eager to play, only to be met with more server downtime and business. When the game launcher finally opened (it was frozen for most people), I was stuck with a 30 minute queue wait period. Not so bad considering other users are reporting a 3-hour wait queue.
The game is great but it’s an absolute clusterfuck at launch. It’s no wonder why EA earned “The Worst Company in America” award in 2012. And to think I’ve actually been defending them lately.